Showing posts with label Chain of Command. Show all posts
Showing posts with label Chain of Command. Show all posts

Monday, June 13, 2016

CoC eyed.


So, the mini-campaign based on the Too Fat Lardies' Chain of Command and At the Sharp End rules is at an end.

On the whole they gave a good series of games, with logical steps and post-battle effects in cascading order. Campaign wise, I found that once a force suffers two defeats in succession it's hard for it to retain effective fighting capability. It's realistic, given forces locked in a prolonged fight will suffer degrading combat effectiveness to the point where one side or the other goes beyond the ability of the senior command to restore its strength. The BUF found this after the defeats at Honington and the following clash over the Crown Jewels.

The friction of war is the major feature of the CoC rules, and it certainly appears on the tabletop battlefield. I did find it frustrating when a unit vital to the success of the engagement refused to move or got bogged down somehow. Overall, I have no complains and much to praise in these rules.
* * * *
Sometime this week I hope to play the next game of Colonials, with the Men of Barsetshire making an appearance. I have the terrain made up for it now, so I can go ahead when I find time.

Meanwhile VSF stuff is catching my eye, including this beauty...


It's Neverwas Haul, out of the Obtanium Works stable. A mobile three-storey Victorian steam-powered university-cum-observatory, it frequently appears at the famous Burning Man steampunk festival in the Black Rock Desert of Nevada.

I believe I'll attempt to make something in 25-28mm along these lines. It'll be just the ticket for an eccentric expedition into strange lands. To see it in action amidst a dust storm, check out the video.


Thursday, May 14, 2015

This Sceptered Isle - Clash on the Roman Road


Platoon III, Saint Edmund the Martyr Cohort of the BUF had heard the airplane fly past at low altitude east of their position. They had seen the gunfire rise into the sky from the Anglican League outpost to the north-east, followed soon after by the sounds of a crash. It had kept them entertained for a while and lifted the gloomy thoughts engendered by their recent hard defeat at the hands of the League.

What they didn't expect was the bloodied figure of a man who staggered into their lines as dawn shaded the eastern sky.

He wore a torn and stained RAF flying rig, beneath which was a quality suit from a bespoke tailor's on Saville Row. The severed chain dangling from his wrist also drew interest. The NCO commanding the pickets had the sense to summon Under Leader George Alcock to the spot. He questioned the man, who appeared to have suffered a blow to the head, rendering his speech less than coherent. What he did say chilled Alcock to the bone. "The jewels. I hid them. Briefcase. Farmhouse. Must... recover them... For the King!"

The disappearance of the Crown Jewels from the Tower of London had electrified the country. Few other topics of conversation were heard. Alcock looked up the A134 from whence the man came. "There are three farms up that way, sir. Which one did you hide the jewels in?"

But the man had lapsed into a coma. The platoon medic examined him and pronounced his patient would be lucky to regain consciousness.

Alcock rubbed his jaw and thought quickly. "We'll have to recover the jewels. Summon the platoon and get HQ on the phone..."

Tribune Forster-Oliphant didn't like being woken at such an early hour, especially by Alcock, who was not in his good graces. His displeasure rang clear down the phone up to the moment Alcock told him what was afoot in caged terms. "The missing... ah, valuables from London are nearby, sir. An aircraft crashed up the road with a King's Messenger aboard. He hid them in a farmhouse. I can lead my men and recover the... ah, items, but the chances are the traitors of the League will try for them also. I request reinforcements."

The Tribune breathed deeply for a few moments. "Right," he said at last. "I'll see what I can do, but this had better not be a wild goose chase or I'll have your guts for garters. Now, get going, man!"

Alcock dropped the phone into its cradle and left his headquarters. The platoon waited outside. Lately they'd been surly and indifferent to his presence. The arrival of the King's Messenger in their midst had set rumors flying, and they now awaited Alcock with interest. Alcock put his hands on his hips, unconsciously mimicking his hero Sir Oswald Mosely, and addressed them. "Men! We have a crisis at hand. A great treasure has fallen nearby and is in danger of being taken by traitors. We must, we will, recover them! To arms!" 

The platoon already carried their rifles. Alcock led them toward the road, regretting once again their lack of light machine guns. With luck we'll be in and out quickly enough there won't be a fight... 
* * * *
As usual I use Chain of Command rules with adaptations for AVBCW. The Anglican League was aided by a section of Police, counted as Green for this game along with the rest of the AL. The BUF upgraded one of their sections to veteran. Both sides had armored support due to arrive on a roll of 1 on a d6 ten moves after the game began.


The game terrain. Left to Right: Bridge Farm, Grange Farm, Brookfield Farm. The A134 runs approximately through the middle. North is to the top.

The patrol phase, with the AL approaching from the north, the BUF from the south. The terrain favored the AL.

Lieutenant Southgate leads his men into Grange Farm.

Across the road, Under Leader Alcock took possession of Brookfield Farm.

The main thrust of the BUF force approached from the south, with the veteran section moving up along the A134.

Over to the west, an AL section rushed across the open meadow to take Bridge Farm.

Hostilities opened with Grange Farm coming under heavy attack. The men of the BUF veteran section found the hedge lining the lane didn't offer as much cover as they'd hoped. The AL Lewis gun did particular execution, but not without the AL section taking casualties in return. Southgate began to worry as accurate rifle fire downed a number of his men. Three factors came to his aid: The shock on the BUF veterans mounted quickly and their firepower dropped off to match: Not far away to the west, the Anglican League's third and last section was outflanking the BUF position: To the north the Police section had arrived and was providing some support by firing (to modest effect) through the hedge. The BUF section occupying Brookfield Farm sent plenty of rifle fire in the direction of Grange Farm's upper floors but failed to hit anything!

When the third AL section reached the turn of the hedge around Grange Farm they opened up, catching the hapless BUF in a crossfire. The veteran section had had enough by now and the two BUF sections broke and ran. The AL third section was in a prime position to shoot them down as they ran - but their junior leader refused to order them to do so with the words "Don't lower yourselves to their level, lads."

...to be met by the arrival of two L3/33 tankettes. Tribune Forster-Oliphant had kept his word - but had they arrived too late?

A Very light fired from Brookfield Farm summoned the tankettes. Not fancying their chances against the AL holding Grange Farm they penetrated the roadside hedge and headed across the ploughed field toward the farm - only for one of the pair to run into severe difficulties when it bogged down in the soft soil. After several minutes spent in increasingly desperate attempts to free the vehicle the crew gave up and ran for safety, leaving their companions to head on alone.

The Anglican League consolidated their hold on Grange Farm. Sergeant Hayes lined his men up along the hedgerow in case the tankettes came their way. When they failed to do so he decided to take the initiative and attack Brookfield Farm.

To his relief assistance came in the shape of a Vickers Light Tank Mk. VIb. He wouldn't have to face the tankette without armor support of his own. After a quick conference the tank commander agreed to assist the police in their assault. The tankette fired upon it but failed to do any damage, retreating hurriedly behind the house. The tank ignored the puny attack, concentrating on hosing the farm with MG fire. Under Leader Alcock directed his men to the ground floor, ready to escape...

...but the tank's fire proved deadly accurate. Casualties amongst the BUF and AL leaders had been non-existent - up to now. The final volley of Vickers fire cut down Under Leader Alcock as he passed a shattered ground floor window on his way to the back door. His men were already disheartened by events and disgusted with their leadership. The death of Alcock and the approach of the coppers proved the final straw. They broke and ran, not noticing that Alcock clutched a monogrammed briefcase in his dead hands...
* * * *
Police Sergeant Hayes entered the farmhouse. Its confines reeked of cordite and spilled blood. He glanced around at the dead and dying BUF men and shook his head. "They'd legged it," he called back to his men. "Three of you come with me; the rest go see those gentlemen off the premises."

He scouted further into the house. Below a shattered window he found the body of a short chubby man with a ridiculous mustache. He clutched a once-fine briefcase, its flap bearing the Royal cypher. The lock had taken a bullet and opened easily at his touch. He looked inside and drew out a golden oil spoon. One glance with his eye, experienced in evaluating stolen goods, told him it was old and valuable.

"What's that, sarge?" one of his men asked, staring at it.

Hayes sighed and dropped the object back in the case. "That, son, is the most expensive bloody spoon you'll ever see."
* * * *
So, the Anglican League took the field and victory over their foes - but the Norfolk Constabulary have taken the prize; the consignment of Crown Jewels. Thoughts on the game and the aftermath to come in the next few days. 

Friday, February 20, 2015

Fixing the terrain for AVBCW

Map courtesy of Google.

Maps are wonderful things! Every one offers some potential to set a game in or to fight a campaign over. In this instance I started looking over the area around Bury St. Edmunds in Suffolk in order to find some VBCW reason for a punch-up between the nasty fascists of the BUF and anyone they didn't like, e.g everybody who isn't BUF. Looking at the map turned up a gem of a raison d'ĂȘtre - RAF Honington.

Situated almost exactly halfway between the towns of Thetford, Norfolk, and Bury St. Edmunds, construction of the airfield began in 1935 and finished in May 1937. In the VBCW world the uncertainty generated by the constitutional crisis led to the building program progressing by fits and starts. By the time everything blew up and people took to arms RAF Honington wasn't even half finished - yet it still has potential. Its presence makes it a desirable possession for any major faction. At worst it should be denied to others.

I'll be using Chain of Command rules by Too Fat Lardies. The CofC At the Sharp End campaign supplement has the ladder feature for structuring games, which runs the gamut from No Mans' Land through Outposts, Main Defences, Retreat, Pursuit, and Objective. Depending on who wins a particular game, the action moves up or down a rung in the ladder, taking the fight into the court of the losing side.

In the above instance I plan to have outposts belonging to the Thetford Anglican League and the Bury St. Edmunds BUF cohort on or around the incomplete aerodrome (to use the then-term) at Honington, and west across Culver Heath to Thetford Forest Park. The airfield marks No Mans' Land, with the Outpost lines in the farms and small villages further back. The Main Defences of both sides lie in the villages a few miles beyond the outskirts of their respective towns. The Retreat and Pursuit phases will follow the line of the A134, an old Roman road, to the Objective, the towns themselves.

Tuesday, February 3, 2015

Jump-off points


The Too Fat Lardies' Chain of Command rules uses jump-off points from which gamers deploy their troops on the tabletop. It's an excellent idea which speeds up game play. Typically the JOPs are represented by small items of scenery. I made some in N-scale for my VBCW gaming, but I think they can also be used for NW Europe. 


We have, from left to right, two shattered tree trunks, a scarecrow, a roadside Calvary (for those areas controlled by the Anglican League!) a rocky outcrop, disused well (for a unit's version of Private Pike to fall into), a fallen tree, and a compost pile complete with pitchfork. I might add a few items of a more urban nature later.   

Sunday, December 14, 2014

Chain of Command

http://toofatlardies.co.uk/index.php?main_page=index&cPath=25

So, I finally bought the Chain of Command and At the Sharp End .pdf versions. Now I can see what WW2 gamers are raving about! 

They're a clean, intuitive set of rules that cover just about every warring nation and circumstance. The Sharp End supplement is a neat, easy-to-use set of campaign rules which add a distinctive flavour to the main rules, and makes the gamer think beyond the casual one-off game. I'm going to try them both out using my 10mm VBCW figures sometime during the holidays to see how they play on the table top. 
   
 

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