Sunday, July 17, 2022

Battle of the Norwegian Sea ~ Conclusion

0805 hrs: Action became brisk with an increasing exchange of salvos. HMS Hermes suffered the attentions of all three German armoured cruisers as well as SMS Berlin, and succumbed under the weight of gunfire.

0810 hrs: Minutes later Berlin followed her enemy to the bottom as the combined weight of Aboukir's and Euryalus' secondary armament salvos ripped into her hull. The Royal Navy's gunnery from their main armament was poor, with several rounds missing their targets by a wide margin. The light cruisers fared better in spite of the rolling seas, their gun crews managing to compensate and score several telling hits on their opposite numbers.

0815 hrs: The range closes. Highflyer sees an opening and launches two torpedoes on a track timed to hit SMS Prinz Heinrich. German gunnery is good. Euryalus takes heavy cumulative damage and begins to slow.

0820 hrs: Prinz Heinrich fails to spot the torpedo tracks in the turbulent seas and takes a fatal hit astern. The Royal Navy's gunnery improves somewhat and they make better practice on the other two German armoured cruisers.

0825 hrs: It's not all one-way traffic. The surviving German armoured cruisers turn their 15cm secondary armament on Highflyer and she succumbs to heavy cumulative gunfire. Her demise allows Hamburg a chance to forge ahead, making best speed in the rolling waters. Emboldened by her late sister ship's success HMS Hyacinth tries her luck and fires two torpedoes.

0830 hrs: This time the torpedo tracks are sighted. The two German armoured cruisers try a partial turn to starboard in an effort to avoid the attack, keeping in mind they can't deviate too much or they'll be forced into neutral Norwegian waters. One torpedo reaches the end of its run and sinks. The other almost runs out of steam but smashes into Friedrich Karl, inflicting telling damage.

0835 hrs: Random event. A timely squall arrives in just the right place. Kommodore Schafer is mindful of the damage inflicted upon his ships and the fact Hamburg is heading for the North Atlantic with little chance of the enemy stopping her. With the Kaiser's known tenderness toward his fleet's survival Schafer decides to call it a day and head for home. Turning into the squall he manages to break contact with the enemy. The rain front will pass over Hamburg, further obscuring her from pursuit. 

0840 hrs: Rear Admiral Sir James Bryce RN is both frustrated and secretly relieved by the enemy's breaking contact. He has lost two of the Royal Navy's more modern cruisers, the surviving third isn't in a position or condition to pursue the Hamburg, and HMS Euryalus is in a bad way. Should the weather in these high northern latitudes worsen she could be in serious danger of foundering. Sending a complete action report to the Admiralty he too decides to turn for home and orders a course set for Scarpa Flow.

* * * *

And so the Battle of the Norwegian Sea ends in a tactical German defeat but a minor strategic victory. Schafer succeeded in getting at least one light cruiser into the North Atlantic. SMS Hamburg will commence a guerre de course against British and French merchant shipping as soon as she's refueled and repaired battle damage off Iceland.

Thursday, July 14, 2022

Norwegian Sea ~ Game set-up

I clean forgot to post the weather and general conditions for the Norwegian Sea encounter, so here's the bumf now.

Participants.

Royal Navy:

Light Cruisers Highflyer, Hyacinth, Hermes.

Armoured Cruisers Aboukir (Flag), Euryalus.

German Navy: Armoured Cruisers Friedrich Karl, Prinz Adalbert (Flag), Prinz Heinrich.

Light Cruisers Berlin, Hamburg.


Weather: Overcast, rain/sleet squalls, heavy 3m swell. Wind: South Easterly, Force 6 (strong breeze).

0800 hrs. The respective squadrons sight each other at 13,000 yards moving away to the Southwest not long after daybreak as the light increases to dispel some of the gloom.

Both sides’ destroyers are reduced to half speed as sea conditions become too rough for the smaller ships to handle. Signals from the respective flags order the flotillas to stand off and await further orders. Due to the swell the light cruisers’ main armament and the secondary armament of the armoured cruisers are also affected by sea conditions, the latter because the low-sited casemates of the secondary weapons are frequently washed by the high seas.

(In game terms the light cruisers' main armament and the armoured cruisers' secondary armament suffer a -1 to their gunnery dice roll)

On sighting the enemy, Kommodore Shaffer orders an increase in speed to place his squadron well ahead of the enemy. The light cruisers Berlin and Hamburg are ordered to go to full speed commensurate with sea conditions. There’s every chance they will be able to avoid combat altogether and break out into the North Atlantic.

On HMS Hermes’ sighting report, Rear Admiral Sir James Bryce orders the squadron to turn 1800 to starboard and increase speed in an attempt to intercept the German squadron. The light cruisers Hermes and Highflyer are in the best position to manoeuvre independently and bring their enemy counterparts into action, and are so ordered. Hyacinth is to remain with the armoured cruisers and provide support as needed.

With luck and a following wind I'll play out more of the tabletop encounter over the next few days.

Sunday, July 10, 2022

Battle of the Norwegian Sea ~ Part 1

Having a permanent wargames table is a blessing, until the Cat Decides It Makes a Good Napping Post...

The range closes to a little over 12,000 yards (six nautical miles)

SMS Hamburg and Prinz Heinrich score hits on HMS Hermes. Royal Navy return fire is ineffective.

I can haz Hamburg? The Household's Hairiest Member is unimpressed when he's prevented from snacking on the models and decides to snooze to show his indifference instead.

Play will resume when the pitch is cleared...

Wednesday, June 29, 2022

Squalls ahead! ~ A modelling side project

A while back I came across a tutorial on making rain squalls for naval gaming. The idea struck me as a good one so I save the instructions and finally put them into practice. 

Begin with an off cut of expanded polystyrene packing material. Hack it into an irregular shape.

Tease out cotton wool and apply all over the top and sides using a hot glue gun. Yes, it melts the polystyrene a little, but it won't show.

The covered result.

Spray a basic grey...

Cut out long rectangles of clear plastic. I use packaging material. Use a chunk of foam rubber to apply streaks of grey craft paint mixed with Quick Shine/Future/Klear floor polish to one side, working from one edge and lifting the rubber near the other side to get a falling rain effect. Use hot glue to stick it to the underside of the cloud. I used two lengths of plastic to get an overlap to simulate a heavier burst of rainfall.

The finished result...

Royal Navy armoured cruisers Euryalus and Aboukir push on across the North Sea in the teeth of oncoming squalls.

These should work fine for most common naval gaming scales.

Wednesday, June 22, 2022

A Cluster of Calamity ~ 1/2400 shipwrecks

Covid really did a number on me. I find I get tired quickly and easily, which is no fun under any circumstances. Work and gardening claim most of what energy I have, but I did manage to add a few more items to my 1/2400 pre-Dreadnought collection in the shape of these wrecked ships and a fire marker. Apologies for the dim photo, I have to use my tablet camera for the time being.

I made a total capsize model, showing the red anti-barnacle paint on the hull used by most navies of this period. Turbulent water surrounds the capsize where air is being forced out of the vessel. Another is a standard bows-up posed wreck. The last is similar, but features a gush of soot and smoke issuing from the remaining funnel as the ship begins its final slide. This is something which appears on wartime footage of torpedoed ships.

I hope to play out the Battle of the Norwegian Sea as the next installment of the Moroccan Crisis campaign soon.

Wednesday, June 8, 2022

Being in All Respects Ready for Sea...

The new ships for the next scenario in the Moroccan Crisis campaign are finished and based. You'll have to take my word for it since camera failure means I can't take any photos for a while. 

Narrative:

At 20:00 on the same day as the Battle of the Humber, the German Particular Service squadron gets under way from its anchorage off Heligoland. Commanded by Kommodore Ernst Shaffer, it comprises three armoured cruisers, the sister ships SMS Prinz Adalbert (Flag) and Friedrich Karl, and light cruisers SMS Berlin and Hamburg. Shaffer's orders are to sail to the Denmark Straight and break out into the North Atlantic. After rendezvousing with a collier waiting off a deserted part of the Icelandic coast, his squadron will refuel then commence commerce raiding against British and French shipping.  

Accompanying them are the armoured cruiser SMS Prinz Heinrich and five torpedo boat destroyers. Their brief is to assist the squadron in breaking through any British naval force that may be encountered before returning to Heligoland and further assignment with the fleet.

The Operation.

Using the encounter table I rolled to see what shipping the squadron would come across during its traverse of the North Sea. 

The first rolls yielded a flotilla of Danish and German fishing boats then, in the early hours, a German merchant ship en-route at best speed for Bremen. The hours of daylight passed uneventfully, with no shipping sighted. Shortly after nightfall British fishing boats were sighted off the Norwegian coast in the South Utsire fishing grounds. The Kommodore decided to ignore them. They were of little value, wouldn't carry wireless with which to warn the Royal Navy, and besides, firing on them might alert any enemy warships in the area.

A Danish passenger ferry bound for Reykjavik was sighted before dawn, the squadron easily overhauling the slower civilian vessel. As daylight filled the sky a great deal of smoke was sighted to the west. Closing the distance it became apparent the source was a number of ships sailing in formation. 

Shaffer ascended to the fire control centre and scanned the scene through his binoculars. He was certain that patrolling warships of the Royal Navy lay ahead. Since his orders were securely transmitted by telegraph and courier vessel and not wireless, Shaffer was almost as certain the enemy were unaware of his crossing the North Sea. With the sun rising behind his squadron and dazzling the enemy gunners, he was in an ideal position to force the passage. Descending to the bridge Shaffer ordered increased speed. The hour was upon him, and he would do his duty to Kaiser and Fatherland...   

With luck and a following wind I'll play out the encounter sometime in the next few days.

Friday, June 3, 2022

Off the Slipway

Since I wasn't feeling well enough to do much else, I cracked on with the new ships for the Moroccan Crisis narrative campaign. These were made using the sandwich method. I gave them a matte black undercoat followed by a mid-grey base coat. For everything else paint-wise I used standard craft paints.

L-R HMS Charybdis, Highflyer, Hyacinth & Hermes.  SMS Berlin, Hamburg, Prinz Adalbert, Friedrich Karl

Next up for these will be a coat of matte varnish to reduce the shine before setting them on transparent bases.

Saturday, May 28, 2022

Of Covid and Cruisers

So, it's been a while since I posted here. The damn disease finally slipped past our defences and my wife and I went down with it. It's been rough but we're slowly coming out of the woods. 

In the meantime I continued my glacial progress with the cruisers for the Moroccan Crisis games. They're pretty basic - little more than tokens - but they're almost done.

L-R Bremen LCs, Prinz Adalbert ACs, Highflyer LCs.

Last bits to be added are the boat cranes on the two Prinz Adalbert ACs, and a set of masts for all. Once that's all done it'll be an undercoat of grey and final painting and basing.

Friday, May 6, 2022

On the Slipway

Five new models under construction for the Moroccan Crisis 1905 campaign. They're slated to participate in the Run to the North episode.

L-R Highflyer, Hyacinth, Hermes. SMS Prinz Adalbert, Friedrich Karl

These are simple models built using the time-honoured 'sandwich' method.


Saturday, April 30, 2022

Encounter tables.

 

Thanks to all those who commented on my idea of creating encounter tables for this campaign. I've done some work on the idea, so here goes...

North Sea, Kattegat and Skagerrak map squares adjacent to coastlines are high traffic zones and will have the higher chance of ship encounters. D1 & D2 will have a chance of encounters with Norwegian and Icelandic shipping, and hostile Royal Navy warships.


 

Encounter Zone

1d10 score

Adjacent Coastal Squares - Roll twice

1-4

All others

1-3

During hours of darkness

-1

Fog/heavy rain

-1

Minus scores are cumulative.

Go to type of vessel(s) encountered table.

Plus one to dice roll if transiting squares adjacent to hostile country. Minus one if transiting squares adjacent to own country.

2d12

Civilian Vessel Encountered

0

Own national small civilian craft

1

Own national fishing boat

2

Own national merchantman *

3

Own national passenger liner or ferry *

4

Allied national fishing boat

5

Allied national merchantman *

6

Allied national passenger liner or ferry *

7

Neutral fishing boat

8

Neutral merchantman *

9

Neutral passenger liner or ferry *

10

Hostile national warship

11

Hostile national fishing boat

12

Hostile national merchantman *

13

Hostile national passenger liner or ferry *

In general fishing vessels from hostile powers were left alone to go about their business unless they were really cheeky and sailed close to the hostile shore. Even during WW2 some British boats still fished off the coasts of France. It's up to the player whether such boats are fired upon or captured, but the example of the Dogger Bank Incident should serve as a warning to what can go wrong.

* Roll 1d6: Score of 6 indicates the vessel is equipped with wireless. Go to chart to see if the vessel transmits an encounter message.

Nationality of vessel

Transmits on score of:

Own

6

Allied

5-6

Neutral

4-6

Hostile warships and wireless-equipped merchant vessels from a hostile power will automatically transmit a contact or mayday call. Warships will identify the type and course of the encountered enemy. Merchantmen will merely transmit an encounter with warships. Neutral warships will transmit an encounter message but it will be enciphered. All the hostile power will know is that the neutral ship(s) encountered something. Warship transmissions will be received automatically by their Admiralty. Merchant and neutral warship transmissions are picked up by the hostile power on a d6 score of 5-6. 

For the sake of completeness I've added a neutral warships table. It's up to the player again if there's a chance of a misidentification happening and what the consequences are.

1d12

Warship

1-5

Neutral national Destroyer, Auxiliary or Fleet Courier

6-8

Neutral national Cruiser

9-11

Neutral national Armoured Cruiser

11-12

Neutral national Battleship


 

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