...or in this case, afloat.
Real life is so getting in the way lately, but I managed to clear my gaming table after adding some much-needed storage space beneath it. I have the opportunity to play test Paul Hague's naval rules as it's been years since the last game I played to them. I've set up a simple encounter action, with numerically equal forces of British and Germans.
German squadron to the southeast, British to the Northwest. Game on! |
The premise is that the Moroccan Crisis turned hot in late April, 1905. A German squadron of four battleships supported by two armoured and four light cruisers plus a quartet of torpedo boats assembled in the Jade Bay then surged across the North Sea, intent on destroying shipping in the Humber estuary. If time and circumstances permit it will also bombard the port of Hull.
Fortunately for the British, the Admiralty signals intelligence bureau intercepted the German naval transmissions, decrypted them and provided three hours' warning to the fleet. A near-equal squadron of four battleships, two armoured cruisers, four light cruisers and four destroyers headed south from the Firth of Forth, intent upon intercepting the German force before it could reach its target.
A mere forty miles from Hull the German lookouts spy heavy funnel smoke to the Northwest through the showery North Sea weather. At first the German admiral thinks it's a cruiser force conducting a patrol, but more smoke beyond these turns out to be armoured cruisers then battleships. The Royal Navy is on an intercept course, but the German admiral believes he can fend off the enemy long enough to do at least some damage to merchant shipping before heading for home.
I still have work to do putting the garden to bed for the year then I have the last bit of a windbreak to erect. Once all that's out the way I'll get on with the game. Watch this space...
1 comment:
Watching with bated breath AJ!.
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