Now, we know there's something in there...
The stalwart fellows shown above are Wargames Foundry from their Darkest Africa range, mostly from pack DA 3/8 - Allied tribal musketmen equipped with obsolete firearms, and are fresh off the painting block. These are versatile figures which can serve as tribesmen, poorly-equipped askari, escorts for exploration or hunting parties, guards for a civilian commercial concern, deserters from a Colonizing power's askari force, bandits, and many things besides.
I'm going to use them as a band of native mercenaries, headed by Sunny N'sher (the mean-looking guy in red). Guns for hire, they serve any who can pay - or could work on their own agenda...
I also picked up a military medical team and a number of camp cookhouse figures from the same lot. While not fighting troops per se, they will add color to the tabletop scene. Some rules sets allow for medical attention on wounded troops. A glance at the Sharp Practice rules from Too Fat Lardies shows that "Big Men" can be saved by medical attention to serve and fight again another day. Having an actual aid station on the table gives an objective to be reached - or blocked by an enemy.
3 comments:
These look to be very useful figures indeed, AJ. A good purchase, sir.
-- Jeff
For some reason that pic says to me: "Be vewy quiet--we're huntin' wabbits..." ;)
LOL!
Post a Comment