Saturday, November 28, 2020

First, strip your figures...

Hauling the figures off the lead pile the other day made me look again at the collection of Minifigs 15mm medieval stuff I was given years ago. I now think they're far more appropriate for the First Barons War of 1215-1217, when King John refused to abide by the terms of Magna Carta, sparking a revolt in the Kingdom. This is a good thing because it means more actions were fought than occurred during the later war, and the abortive French involvement gives scope for another faction. 

The only issues I have with these is they will need broken spears and lances replaced (an unfortunate fact of life with Minifigs), and the existing paint has to be stripped off. The replacement is going to be a bugger, involving trimming off the broken parts and drilling out the hands to accept wire spears and lances. A look online turned up many different methods for stripping old paint off figures, but soaking them in isopropyl alcohol for a couple of days seems to be the easiest and cheapest for me to use.

Rules-wise, I read good things of Lion Rampant. The collection I have now is adequate for a couple of core retinues, and I'll only need some mounted sergeants and a few more crossbowmen to have a diverse force to choose from.


Sunday, November 22, 2020

Doctors Who and Friends

I've not really been in the mood for gaming lately, so I thought I'd see what my lead pile had to offer by way of a diversion. I found a set of Black Tree Designs 28mm Doctor Who figures and a batch of Minifig 15mm archers from the 13th century Barons' War which have lurked in the pile for way too long. 


I wondered if the archers could double as Saxon bowmen, since they have the same overall look, but these chaps have hoses and pointed shoes, and their ammunition is thrust through their belts, which I don't think was a Saxon custom. I have a pile of other figures from this period, so I may paint them up over time. Since we're under a COVID curfew which may well turn into another lockdown order, I suspect I'll have time enough...       

Monday, November 16, 2020

Post naval game thoughts

It's been a few years since I played a game using Paul Hague's rules, but I picked them up again quickly. They're a good fairly basic set, which can be built upon if you want more complication in your naval gaming. 

I added a further two Critical Hit incidents in the shape of Fire and Severe Fire, since these seem to have occurred quite often during battles of the pre-Dreadnought period, the fate of HMS Black Prince at Jutland being one example. In her last moments the armoured cruiser was seen blazing from stem to stern as she sailed into the night after stumbling into the entire German battlefleet at close range. In a recent dive on her wreck a survey showed Black Prince went down fighting, as her torpedo launch cradles were extended.

Revised Critical Hits table.

  1. Magazine hit

  2. Rudder hit

  3. Director/Gunnery control position destroyed

  4. Bridge and Conning tower destroyed

  5. Fire breaks out. Inflicts normal projectile damage, plus one extra box. Burns at one box per round until extinguished on a d6 roll of 4-6 or until vessel sinks.

  6. Severe fire breaks out. Inflicts normal projectile damage, plus two extra boxes. Burns at two boxes per round until extinguished on a d6 roll of 5-6 or until vessel sinks.

  7. Turret.

  8. Turret.

    Fire. The impact inflicts normal projectile damage, plus one extra box on the record sheet. Burns at one box per round until extinguished on a d6 roll of 4-6 or ship sinks.

    Severe fire. The impact inflicts normal projectile damage, plus two extra boxes. Burns at two boxes per round until extinguished on a d6 roll of 5-6 or ship sinks.

In my recent game the battleship SMS Kaiser Wilhelm der Grosse suffered three critical hits to her rudder in the same turn - something really out of the ordinary. In this case as per the rules I rolled a die to determine whether the rudder had jammed to port, starboard or ahead (In this case it was starboard). I then created a house rule that states three shells smashing into the stern totally wrecks the steering beyond the ship's company's capacity to effect repairs at sea, and will also inflict regular shell hit damage, meaning the stricken ship loses power through damage to the propellers. 

At the moment I'm still working out the mechanisms for running a solo naval campaign. Something along the lines of episodic encounters may be the way to go. We'll see.

Wednesday, November 11, 2020

Taking some down time

Sadly my Mother passed away on Monday morning after a long illness. Thankfully my family is there to support my Father in this trying time. Regrettably my wife and I are unable to travel to the UK to be with them and attend the funeral due to the impossible situation caused by COVID-19. I'll be taking a few days off for mourning. My thoughts on the recent naval game will appear here in a week or so.

Monday, November 2, 2020

Battle of the Humber ~ Part 2, conclusion

 A week later than intended, here's the final part of the naval engagement off England's East Coast.

Following the torpedo hit on SMS Kaiser Barbarossa, the battleship's commander reported severe damage and flooding, leading to reduced speed. The German admiral commanding saw little point continuing the mission. The strict injunction to preserve the fleet sat at the back of his mind, steering everything he did. He ordered the Barbarossa to turn out of line and make best speed back to the Jade Bay. His light cruiser screen moved astern of the battle squadron, ready to deploy to the west or south on the guerre du course mission should opportunity arise. Ahead, the armoured cruisers SMS Roon and Yorck engaged in their own private battle with their opposite numbers in the Royal Navy. 

Some twelve thousand yards to the northwest the admiral could see the oncoming British Majestic class battleships. Their four 12 inch guns outweighed his own fleet's 11 inch. Reluctantly he gave the order for the battleships and armoured cruisers to make the gefechtskertwendung maneuver in five minutes' time.

Moments later the two battleship squadrons opened fire on each other. The air filled with the rumble of huge shells passing overhead, followed by the shattering impact as a few found their mark. SMS Kaiser Wilhelm der Grosse, leading the German squadron shuddered as a 12 inch shell penetrated her forward turret. The superior German ammunition handling process ensured the blast was confined to the turret and munitions trunk, but the damage was severe. Across the waters HMS Majestic suffered an identical blow as her forward turret shattered under the impact of an 11 inch shell.

Disaster struck minutes later. As the gefechtskertwendung order took effect the British battleships concentrated their fire upon the Kaiser Wilhelm der Grosse. The battleship shuddered under multiple 12 inch impacts which destroyed her bridge and steering. What was left of the rudders jammed hard to starboard. Unable to respond to helm or orders the vessel lurched out of line and into the path of the oncoming British.

The end wasn't long coming. Although Kaiser Wilhelm der Grosse managed to destroy the after turret of HMS Magnificent she soon succumbed to the concentrated fire of the British fleet. With her captain and first officer killed, a junior lieutenant attempted to strike the colours to save what few lives remained, but he was too late. Roon and Yorck sped by the shattered and sinking hulk a few hundred yards away, eager to make distance between themselves and the enemy before they shared their comrade's fate.

To the south the retreating battle squadron reformed with the damaged and listing Kaiser Barbarossa then shaped a course due east toward Jade Bay. The light cruiser squadron was given orders to harry British shipping along the East Coast as far as they dared before returning home.

The British admiral commanding was wrong-footed by the German's sudden retreat. He was also concerned by the apparent detachment of the enemy's light cruisers and was anxious to drive them off before they inflicted harm on British ports and shipping. The Apollo class light cruisers passing north of the British battle line should have been in position to respond to his orders to pursue either their enemy counterparts or the battleships. Instead they seemed keen to protect their badly damaged consort HMS Intrepid. It was all of a piece with the cruiser commander's performance during the battle, where his ships were badly exposed to superior enemy forces and kept getting in the way of his own maneuvers. A few well chosen and pithy words in the admiral's final report would see the man transferred to command a fishing protection squadron based on Newfoundland if he had any say in the matter.


So endeth the battle try-out of Paul Hague's rules. I've had a number of technical issues in getting this post done and on the blog, so I'll write some thoughts of the game and the rules another time.


Monday, October 26, 2020

Battle of the Humber ~ Part 1

Action was joined between the defending Royal Navy and the German composite squadrons off the Humber estuary this afternoon. Due to severely annoying technical difficulties I'll post the AAR in two installments. 

The German light cruiser squadron commodore aboard SMS Endine peered through the binoculars at the oncoming British and assessed his options. The temptation to turn to starboard to meet them was strong, but he saw it wouldn't be wise. For one, it would separate him from his battleship charges. For another a starboard turn by his British counterparts would enable them to cross his T. Instead he continued on course and summoned the other two ships of his squadron, Gazelle and Frauenlob, from their station to the south, directing them to thread through the battleship divisions and join him.

The light cruisers opened fire at 12,000 yards range, with HMS Intrepid and Naiad concentrating their fire upon SMS Endine, and HMS Apollo and Andromache focusing on SMS Nymphe. Endine returned fire at Intrepid, and Nymphe at Andromache. The 6-inch guns of the aging British protected cruisers soon made their mark on the leading German cruiser. 

The armoured cruisers HMS Sutlej and Bacchante headed by four destroyers maneuvered to the west of the British cruiser screen, aiming to head off the advancing German armoured cruisers before they could reach the estuary. To the south of the German formation the battleships had to make a slight course correction to allow the cruisers to pass through. Ahead of them the armoured cruisers Roon and Yorck accelerated to maximum speed in an attempt to pass the oncoming British and reach the Humber. 

The light cruiser action grew heated as the British squadron turned on a parallel course to their German counterparts, closing the range to 8,000 yards. Both SMS Endine and HMS Intrepid heading their respective columns began to suffer under the onslaught.

The Roon saw an opening and opened fire on HMS Intrepid. Three 8.2 inch shells slammed into her, causing immense damage and forcing her out of the line. The ship's company of Roon could spare little time to celebrate as they saw the dark shark-like shapes of British destroyers slipping ahead of their big sisters to line up for torpedo shots. The German torpedo boats advanced to engage their counterparts.

As the range closed further the action became general. HMS Intrepid staggered out of the line and steered away from the conflict. Her ship's company were cheered to see the oncoming might of the battleship squadron. Across the water SMS Endine also fell out of line, the 6 inch shells having severely battered her hull. SMS Nymphe took the lead and became the focus of the British cruisers' fire. 

Fierce defensive fire from both sides virtually obliterated the destroyer and torpedo boat flotillas. Two British destroyers succeeded in launching their torpedoes at the German armoured cruisers before succumbing, but both shots missed. Two other destroyers survived the bloodbath only to find themselves between a rock and a hard place. The British cruiser squadron also found themselves where cruisers had no right to be - between the armoured behemoths of the rival fleets. Their situation became starkly clear as the armoured cruisers HMS Sutlej and Bacchante began to fire upon Roon and Yorck and the air filled with the express train-like rumble of passing 9.2 inch shells.

Seeing the British battleship squadron looming up ahead the German light cruiser commodore ordered a gefechtskertwendung (battle turn-away). The squadron flagship SMS Endine, unable to comply due to severe battle damage, made her own way, turning eastwards away from the British battleships.

To the southeast, Yorck's captain couldn't resist the easy target that came under his guns. HMS Naiad paid the price for boldness as three 8.2 inch shells shredded her hull, sending her to the bottom within seconds.

The end of Naiad.

However, German triumph proved short-lived. HMS Spiteful, one of the two surviving destroyers, managed to slip through the smoke and fumes of combat unseen to close with the German battleship squadron and fire her torpedo at SMS Kaiser Barbarossa. The battleship responded with a full barrage from her 5.9 inch secondary guns, obliterating Spiteful in an instant, but it was too late. With less than 4,000 yards to go the torpedo ran fast and true, finding its mark on the Barbarossa's starboard quarter. It detonated with a tremendous roar, sending a spreading plume of dirty black water soaring hundreds of feet in the air. The massive ship shuddered and lurched sideways as the blast wiped out her forward secondary guns. Her speed dropped immediately to twelve knots. Only the excellent German watertight partitioning system saved Barbarossa from worse flooding.

Kaiser Barbarossa takes a solid torpedo hit even as her tormentor is destroyed.

The cruiser squadron disposed of Spiteful's sister ship, HMS Syren, before she could fire her torpedo. Even this minor victory soured as the roar of six inch guns to the north announced the British battleships were coming into action. HMS Magnificent's secondary battery had come to bear on the badly damaged SMS Endine. The aim was true and the wounded flagship disappeared in a hail of shellfire, taking the commodore with her. 

The German Admiral Commanding aboard the flagship SMS Weissenburg remained outwardly stoic in the face of developments, but inwardly he cringed. It now seemed obvious that British naval intelligence had given the Home Fleet sufficient warning to scupper his plans. The aim of getting at least the armoured cruisers into the Humber estuary to wreak havoc on shipping and - time permitting - shore facilities no longer looked possible. A swift revision of his assets brought up a new idea. 

If his armoured cruisers and battleships could damage or destroy the surviving British cruisers the Home Fleet would no longer have vessels to hand fast enough to keep up with his light cruisers. He could order them to conduct a fast raid on the Humber and its shipping, or perhaps a swift guerre de course along England's East Coast. He himself could order a gefechtskertwendung, so directing the squadron home, hopefully fending off the British Home Fleet's attacks as he progressed...

Tuesday, October 20, 2020

The Game's Afoot

 ...or in this case, afloat. 

Real life is so getting in the way lately, but I managed to clear my gaming table after adding some much-needed storage space beneath it. I have the opportunity to play test Paul Hague's naval rules as it's been years since the last game I played to them. I've set up a simple encounter action, with numerically equal forces of British and Germans. 

German squadron to the southeast, British to the Northwest. Game on!

The premise is that the Moroccan Crisis turned hot in late April, 1905. A German squadron of four battleships supported by two armoured and four light cruisers plus a quartet of torpedo boats assembled in the Jade Bay then surged across the North Sea, intent on destroying shipping in the Humber estuary. If time and circumstances permit it will also bombard the port of Hull. 

Fortunately for the British, the Admiralty signals intelligence bureau intercepted the German naval transmissions, decrypted them and provided three hours' warning to the fleet. A near-equal squadron of four battleships, two armoured cruisers, four light cruisers and four destroyers headed south from the Firth of Forth, intent upon intercepting the German force before it could reach its target. 

A mere forty miles from Hull the German lookouts spy heavy funnel smoke to the Northwest through the showery North Sea weather. At first the German admiral thinks it's a cruiser force conducting a patrol, but more smoke beyond these turns out to be armoured cruisers then battleships. The Royal Navy is on an intercept course, but the German admiral believes he can fend off the enemy long enough to do at least some damage to merchant shipping before heading for home.

I still have work to do putting the garden to bed for the year then I have the last bit of a windbreak to erect. Once all that's out the way I'll get on with the game. Watch this space...


Sunday, October 4, 2020

Bang.

I haven't posted for a while since I was busy these past few weeks. The Man Cave walls are freshly painted a cheerful shade of yellow, getting rid of the awful beige walls once and for all. Coco Chanel may have championed the use of the putrid shade for interior decorating purposes but it does nothing for me. Edits for my next book are done, with only the cover art to be finalised. The bookends are done and delivered.With all that complete, I knocked out a quick piece of scenery for the naval gaming set up, in the shape of a massive explosion marker.

Paul Hague's rules allow for critical hit magazine explosions which utterly destroy capital ships, so I thought it time I made a marker for the occasion. 

Bang in progress

Bang done. The unfortunate SMS Weissemburg gets to model this fetching design.

I modelled it in much the same way as the torpedo hit markers I made earlier this year. Strips and irregular chunks of foam rubber were glued together. The process differed when I gave the assembled piece a good dose of spray adhesive, then shook dry, baked coffee grounds all over it. Once dried and stuck fast, I gave it the final touch, a go-over with Krylon black spray. The photo shows it as more brown that it looks in real life. I don't anticipate needing it more than once in any game move, but knowing my dice luck it might well turn out that I'll need two or three more.

Sunday, September 20, 2020

Thoughts on Destroyers and similar beasts

Paul Hague's naval rules are focused on the Dreadnought era, which also work well for pre-Dreadnought fleets except when it comes to early destroyers. Light cruisers have record cards showing one box per hundred displacement tons, and since the class at this time displaced around a thousand tons this works out at ten or so boxes per ship record card. However, at this stage of the destroyer's development the type typically displaced two to four hundred tons - scarcely bigger than their torpedo boat prey - which equates to two or four speed damage boxes on the record card. 

A destroyer of this era would carry a couple of torpedo tubes and have a QF 12 pdr main armament if British, or a 50mm up to 88mm if German. Their speed averaged around 30 knots. 

The record card below shows the stats I worked up for the Royal Navy's '30 Knotter' class. I rounded up the displacement to give four boxes for speed, and ignored the 6 pdr secondary guns. 

In 1913 the nine surviving '30 knotters' were reclassified as the D-class in an attempt to get a more consistent naming convention for destroyers. Up until then the method was haphazard at best.

When it comes to inflicting damage I have to refine things a little more. The smallest weapon in Hague's rules is the 4 inch gun, the typical armament of destroyers in the First World War. I lump all the typical pre-Dreadnought destroyer's armament together and say the weapons inflict a total 1/2 point damage on a light ship target (Under the rules only guns of 7.5 inch and greater can inflict damage on capital ships). When it comes to recording this half point damage I'll shade the relevant box in grey or red. Another half point will turn it black and the vessel's fighting capability is reduced accordingly.

I'll probably get a trial game in sometime towards the end of the month. The weather has passed the hellishly hot and humid summer heat and settled in for a prolonged mild spell. It means I can now open the doors and windows and paint my man cave walls without getting fumigated or inviting a swamp into our home.


Wednesday, September 16, 2020

North Sea chart ~ v. 1.1

A bit of thought over this chart showed a slight modification was in order. I added the main Royal Navy base at Portsmouth and the openings to the Kaiser Wilhelm Canal (now the Kiel Canal) as these would be logical targets for attack or blockade.

Many years ago I read an account of the Hughes and Suffren naval campaigns of 1782-1783 waged off the Coromandel coast of India. It's a nice self-contained project requiring relatively few ship models and a definite time limit for those who'd care to look into it. Feeling a bit nostalgic I searched online for any accounts of these actions, and I happily found David Manley's rules for the Hughes-Suffren campaigns in pdf form. There's a number of mechanisms for campaign movement which I think can be adapted to fit pre-Dreadnought warfare, so I'm going to work on these and see what I can do. 


 

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